Game Math is developed to focus on a very important topic for game developers. Vectors!
Vectors are not that really complicated as people think. Well, it wont be anymore after using Game Math. Game Math focuses on fundamentals. There are many tutorials for game development mathematics. But they may be complicated. It is good to learn things from a right place. Good understanding, and amazing research give better output.
Purpose of this application is to give better understanding of the topic. Making the application a bit interactive and subtle will help in understanding the topic better.
There are many API like OpenGL ES, Vulkan, even game engines require mathematical concepts to work on with many features. But these things will only work for developers if they have better knowledge of the topic.
Even game designers may need it indirectly. Designing is all about planning. Let me make this clear. Game developers and game designers are two different entities.
Game developers are the people who program games.
Game designer, are the ones who "designs" the features in the game. Designers focus on giving details about how game features are going to be implemented.
So, when it comes to game programming, math is all you need to understand.
Physics, moving characters, and other entities.
Topics covered:
- Introduction
- Position
- Velocity
- Direction
- 3D
- Addition
- Subtraction
- Multiplication
- Length
- Distance
- Normalization
- Dot Product
- Cross Product
Enjoy!